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Save to Life

mobile design, AR games

Save to Life

Feb.2017 | 4 Weeks Individual Project

I was a volunteer who worked at the Red Cross organization in BIFT for 4 years. I mainly took charge in planning and promote donating activities.

“What is a ‘smart’ way to increase charitable donations rather besides for planning a speech? “ This is the very initial design question to conduct the Save to Life. Save to Life is an interactive mobile website that attracts users through the AR game and then promotes online donations with guided information.


Role

UX Research, Prototyping/User testing, Interaction Design, UI Design

Client

The Red Cross of Beijing Institute of Fashion Technology (BIFT)

Tools

Sketch, Invision, Unity3d, Adobe Illustrator

 
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about save to life

This project is is an interactive mobile website that helps to raise more donations for poor children who have been suffered from Japanese encephalitis (JE).

JE is a disease that mosquito bites can easy spread, the incidence of children is often higher, especially in rural China. Some harsh environment where is lack of funds for periodic vaccination.

 

Phases

  1. Researching | background research of JE, case studies of Augment Reality and public donations

  2. User research | personas and user journey map

  3. User flow & wireframe

  4. Prototyping and testing | tests for iterating and AR prototyping

  5. VI | visual branding and color match

  6. Final Screens

 

Researching

Below are key findings during the research, those inspired me to have some creative design assumptions during next steps:

  • Visualizing donation target encourages the user

  • Small amount strategy keeps potential donors

  • AR experience provides the second interface to the storytelling

  • Good narrative (background story/game) serves better for donation

 
 

User Persona

Targeting the user was the first step. I started with formulating a couple of personas to help guide the content of the app. Have the ability to donate, be comfortable with mobile experience and hold a mobile payment habit are some common features I saw from my targeting user. These drove me to think about the next user journey map.

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User Journey Map

There are three design questions following up the opportunities specify, which guided me to specify three design features for this product:

  • “Killing mosquitos” AR Game

  • Short Story Reading

  • Random Small Amount Generating Function

 

User Flow

Combined the main goal of public donations, the user flow starts from scanning the QR code, which is efficient and easy to land the page.

The selection of “A random amount“ or “Write the amount“ is designed for those who can not make decisions immediately, which purposes to “push” to donate. While designing the “Random Small Amount Generating” function based on the small amount strategy, I followed some usability heuristics theories to make sure its user-friendly.

 
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Wireframes

Based on the above flow sketches, I crafted wireframes to map out how users will go through the mobile website and conducted usability testing.

 

Prototyping & Testing

The goal of this paper testing is to see if the user can go through the whole pages fluently. I ran a total of 6 usability tests with different people and got much amazing feedback.

The News page reading and the Amount select page are two UI progress that changed relatively large despite other details, which will be presenting on the next part.

 
 

I also built the prototype of the AR game part through Vuforia in Unity3d.

The goal for this step is to test the response from users once they get into the page. Surprisingly, most of the testers will originally tap the flying mosquito so there is no need to add the text instruction.

 
 

Iterations

Quickly landing the user to the donating stage plays as the principle to build iterations according to the usability test. Then I updated a High-Fidelity wireframe to follow the big stylistic changes.

 

Key iterations after testing

 

Updating wireframes

 

VI Design

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Mockups

Kill Mosquitos AR Game

After scanning the QR code in public, a AR game of killing mosquitos will pop up. Through a easy play, it will transfer to the story page of the child who needs help.

 
 
 
 

Random Donating Amount Generating

Small makes a big difference, it can well play in charity field. Small amount strategy places here to keep the potential donors. There will be two choices providing for people would like to donate, “A Random Amount“ and “Write the Amount“, which design to follow the business goal of raising more money.